There are many examples of visual story telling in not just video games but films as well. a classic example is the shark warning sin and shark dorsal fin in the movie "Jaws". These both foreshadow and clue the audience in to the inherent danger in the environment and story.
Fig [1]
Fig [2]
The environment can be used to give the player all types of information to the player. an example is the settlement at the beginning of fallout new Vegas.
This area is filled with small but immersive visual information about the inhabitants of this settlement for the player. There are animals and crops showing some of the people that live here are farmers. There are also water tanks and windmills, a general store and a saloon. All of these things gives this environment a immersive quality as nothing in it seems out of place or no nonsensical.
Continued in part 3
Bibliography
Smith, Harvey and Matthias Worch. “What Happened Here? Environmental Storytelling”. Gdcvault.com. N.p., 2016. Web. 28 Nov. 2016.
Availble at: http://www.gdcvault.com/play/1012647/What-Happened-Here-Environmental
Image references
Fig[1]
https://www.overthinkingit.com/wp-content/uploads/2010/06/amity-sign.jpg
Fig[2]
http://www.top10films.co.uk/img/Jaws_The-Unseen-Monster_shark-dorsal-fin.jpg
Fig[3]
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