Wednesday, 30 November 2016

Wednesday – Visuals, Composition and Layout part 1

In these posts I’m going to being exploring how composition techniques can be used to draw the player attention. Whether it is to lead a player to a specific area or object or to simply create a certain mood or atheistic.
This week I was looking at an article by Phil Straub. The article covers compositions  with regards to concept art.  Some of these I had already learnt in my first year. I decided however to return to composition as a start for my research and reacquaint myself with them seeing what I could use for my three pieces.
Golden Rule
First is the golden rule, a concept where a grid made of four intersecting lines if placed over an image or view. Where these lines cross are act as focal points for the eye, as such they are the best place to put the subject of your composition or were you want to lead the viewers attention.

Fig[1]


A similar composition technique is the rule of thirds. This like the golden rule uses the same grid and focal point layout. However in addition to the main focal point chosen by the author, the other three can be used. While the main point of focus is placed directly under the intersection, the other points are placed slightly of off their respective points so as not to compete with the main focal point.
Fig[2]


Continued in part 2

Bibliography
Straub, Phil. "Phil Straub Composition Tutorial | Cgsociety". The CGSociety. N.p., 2005. Web. 27 Nov. 2016.
Available at: http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial

Image References
Fig[1]   Fig[2] http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial



No comments:

Post a Comment