In
these posts I’m going to being exploring how composition techniques can be used
to draw the player attention. Whether it is to lead a player to a specific area
or object or to simply create a certain mood or atheistic.
This week I was looking at an article
by Phil Straub. The article covers compositions with regards to
concept art. Some of these I had already learnt in my first year. I
decided however to return to composition as a start for my research and
reacquaint myself with them seeing what I could use for my three pieces.
Golden Rule
First is the golden rule, a
concept where a grid made of four intersecting lines if placed over an image or
view. Where these lines cross are act as focal points for the eye, as such they
are the best place to put the subject of your composition or were you want to
lead the viewers attention.
Fig[1]
A similar composition technique is
the rule of thirds. This like the golden rule uses the same grid and focal
point layout. However in addition to the main focal point chosen by the author,
the other three can be used. While the main point of focus is placed directly
under the intersection, the other points are placed slightly of off their
respective points so as not to compete with the main focal point.
Fig[2]
Continued in part 2
Bibliography
Straub, Phil. "Phil Straub
Composition Tutorial | Cgsociety". The
CGSociety. N.p., 2005. Web. 27 Nov. 2016.
Available
at: http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial
Image References
Fig[1] Fig[2] http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial